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2008 Double AA Sports Fall League Rules - Updated on Aug 6,2008

1.      
The Fall League is a ASA Slow Pitch League governed by ASA rules for 2008.

2.       Rosters are open. All players will be required to sign the roster sheet which must be returned to the league via mail by Sept 5th. If you add a player after the season starts he is required to sign roster. Then you must mail a new roster to the league, deadline is Oct 1st, then rosters are frozen.
Players must play in a minimum of 6 games during the season to be eligible for the playoffs. 

3.       A player may only play for one team during the course of the season. Violation of this will result in a forfeit.  

4.       Game results: The Winning team is responsible to call all scores in by 1pm on game day to Tony 201-248-5057 or 973-557-6965 or send an email to: doubleaasports@optonline.net.   

5.       At the pre-game captains meeting with the umpire captains need to review league rules and field ground rules. 

6.       The pitching is lob pitch, No speed at all on the pitch. The arc is 3-8 feet from the ground. An illegal pitch will be called if either the pitch is too high or too fast. If a batter swings at or contacts any illegal pitch, it is nullified and all play stands (live ball). If the batter does not swing a ball will be called on the batter. (ASA Pitch Rules, NOT USSSA Pitch Rules)

7.       The Mound is 50 feet from home plate. 

8.       Bases are 65 feet and each team must have bases.
The DoubleAA Sports Fall League  will not be using the double base at 1st base for the 2007 season but is optional)

9.       3rd Strike foul the batter is Out. 

10.   No metal spikes - anyone wearing metal spikes will be ejected from the game. 

11.   Each team must field at least 8 players to start the game. If a team cannot field 8, it must forfeit. If a player has to leave once the game has started, that team may continue to play as long as it can field 8 players. If they cannot field 8, they forfeit.  

12.   COURTESY RUNNER – Each team is allowed two courtesy runner per game it is always the last out wherever it occurs on the field, any additional runners should be agreed upon before the game. 

13.   15 RUN RULE - If a team is leading by 15 runs at the end of Four and one-half (4-1/2) innings (Five (5) innings if the home team is losing); or if after 5 innings, the complete inning thereafter; the game will be stopped and regarded as complete. This will be enforced for the Regular Season & Playoffs.  

14.   A coin toss will determine home team for the first game and opposite team will be home the 2nd game. 

15.   Each team will present 2 Dudley sb12 softballs as provided by the league to the umpire. This is the only ball to be used. 

16.   You may bat up to 15 players. The 10th thru 15th players may be added to the lineup as they arrive as EH's and can substitute for players in the field. But if you start with 15 you must finish with 15 players in the batting order or when that turn comes up it will be an out. Teams must state number of batters before the game.
"ASA Slow Pitch rules state no DH, If you play the field you must bat" 

17.   If there is a play at any base, the base runner must go down (slide) or avoid the play (get out of the way).  In the eyes of the umpire, if he believes contact was made or obstruction occurred, the batter and/or base runner can be called out. 

18.   Games are scheduled for seven (7) innings.  Four and one-half (4-1/2) innings are necessary for a game to be considered complete, five (5) innings if the home team is losing.  After the 5th inning then revert back to the last complete inning and the game is over, if the game is tie then teams will receive a tie, regular season and playoffs. 

19.   All players must have a shirt signifying the team’s name or logo that they are representing. 

20.   All bats utilized in the Fall League must be on the American Softball Association (ASA) Certified Listing (http://www.softball.org/about/certified_equipment.asp). Then select bats, select go and review .pdf file.  

21.   Game times are noted on the schedules. Forfeit time is 15 minutes past starting time for 1st game and an additional 15 minutes for 2nd game to be declared a forfeit

22.   Anyone thrown out of the game by the umpire’s will receive a one game suspension. If the same player gets thrown out of another game that player is suspended for the remainder of the season including playoff’s. 

23.   In the rare event the umpire does not show up for a scheduled game. The coaches can agree to play the game using an agreed upon person as the umpire or the catcher can call balls and strikes and the base coaches call the bases OR they can have the game rescheduled. PLEASE try to play games whenever possible to avoid rescheduling. 

24.   Protests - There will be a $35. Charge for all filed protests if you win the protest the money is refunded. Protests may only be made on an incorrect interpretation of the rules. All protests must be sent via e-mail within 24 hours of your game.  

25.   Inclement weather: A league decision on rainouts will be made by 7am on Game day and will be posted on the Web Site and on voicemail 201-248-5057 / 973-557-6965.  If there is no message stating the game is cancelled, consider the game on. 1st and 2nd Rainouts during course of season will be added to the end of the schedule. If we have a 3rd rainout we
will need to double up on Sunday's or add a Saturday.

26.   Five (5) forfeits are allowed per season.  On the sixth forfeit, the team is automatically dropped from the league.

27.   All teams are to clean up any mess they have made at all fields.   

28.   Alcoholic Beverages and any illegal or controlled substances are prohibited on or near playing fields at all times.  ANY TEAM, OR MEMBER OF A TEAM CAUGHT VIOLATING THIS RULE MAY SUBJECT HIS TEAM TO DISMISSAL FROM THE LEAGUE.   THIS RULE WILL BE STRICTLY ENFORCED.

2008 PLAYOFFS

     24 Teams make the playoffs:
All Rounds are Best of Three, Higher Seed Home 1st and 3rd game. We Re-Seed after each round.
Umpires will have the softballs for all playoff games. Playoff games will be at best fields
available...more to come


Top 8 teams will be ranked Seeds #1-8 (Seeds 1-5 will be Division Winner's)

based on Record, Then Tiebreakers (See Below) and will get a bye from 1st round games

The next 16 teams based on Record, Then Tiebreakers will make the playoffs. They will be ranked
Seeds #9-24 and play in the 1st round on a Saturday.

1st Round (Sat. 1st Weekend) - Seeds - 9 vs 24, 10 vs 23, 11 vs 22 and 12 vs 21, 13 vs 20,

14 vs 19, 15 vs 18 and 16 vs 17

2nd Round (Sun. 1st Weekend) - #1 Seed plays lowest seed left, #2 Seed plays next lowest seed, #3 Seed plays next lowest seed and so on

3rd Round (Sun. 2nd Weekend) - Highest Seed vs Lowest Seed and so on

     4th Round (Sun. 3rd Weekend) - Highest Seed vs Lowest Seed and so on

FINALS (Sun. 4th Weekend) - Two remaining teams play for League Champion


Tiebreakers: (Head to Head, Run Diff. in Head to Head games, Run Diff. Season, Runs Allowed, Runs Scored, If still tie (highly doubt it) then coin flip.
In the case of 2 or more teams that all did not all play each other during the season the tiebreakers are as follows
Run Diff. Season, Runs Allowed, Runs Scored, If still tie (highly doubt it) then coin flip.


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Contact Info: Tony 201-248-5057 or doubleaasports@optonline.net